Game Guide
New Crit System
The critical hit system was rebuilt to give builds more room to breathe. Crit chance now caps out, but crit damage does not, and against monsters your level relative to theirs changes the result.
The basics
- Base crit is 10 for every character.
- Crit chance tracks your crit stat one for one, so 20 Crit is a 20 percent chance.
- The chance caps at 50 percent, reached at 50 Crit. A successful critical hit deals double damage.
- Past 50, extra crit stops raising the chance and starts raising the damage multiplier instead.
Damage multiplier above 50
Once your crit stat passes 50, the multiplier follows this formula.
Damage Multiplier = ((CritFinal - 50) / 100) + 2
| Crit stat | Chance | Multiplier |
|---|---|---|
| 20 | 20% | 2x |
| 50 | 50% | 2x |
| 100 | 50% | 2.5x |
There is no upper limit on the multiplier. Stacking crit past 50 keeps making your critical hits harder even though the chance itself stays at 50 percent.
The number in your stats window
The crit shown in your character stats is the PvP and general display value.
Crit = 10 + WeaponAttackAbility + SkillAttackAbilityCritFinal = Crit * (1 + RingBonus% + ComboBonus%)
Against monsters
In PvE the base 10 is replaced by DeltaLevelProb, a value from -10 to +10 that depends on how your level compares to the monster's. Fighting far above your level costs you crit. Fighting well below it gains you crit.
Crit = DeltaLevelProb + WeaponAttackAbility + SkillAttackAbilityCritFinal = Crit * (1 + RingBonus% + ComboBonus%)
| Your level minus monster level | DeltaLevelProb |
|---|---|
| -10 or lower | -10 |
| -9 to -8 | -8 |
| -7 to -6 | -6 |
| -5 to -4 | -4 |
| -3 to -2 | -2 |
| -1 to 1 | 0 |
| 2 to 3 | 2 |
| 4 to 5 | 4 |
| 6 to 7 | 6 |
| 8 to 9 | 8 |
| 10 or higher | 10 |
Found a mistake on this page, or something worth adding? Let the staff know by opening a support ticket.